using System;
using UnityEngine;

public class Npc_UpRoom : NPCBase
{
    [SerializeField] private DialogueDataBase _currentDialogueDataSO;

    public override void Interact()
    {
        base.Interact();
        EventCenter.TriggerEvent<DialogueDataBase, Action>(EventName.UI_OpenDialoguePanel, _currentDialogueDataSO, () => { });
    }
}
